Version 3.12b - Patch 2 Released: Jan-08-2010 To use this patch you must have version 3.12b properly installed. Then extract contents of this patch archive to your installed UrW folder overwriting the previous files and you are good to go. This patch for UnReal World RPG 3.12b fixes the following: ------------------------------------------------------------------------------ - fixed: small lake tiles appearing graphically bugged in "Village" start-up scenario - fixed: areal zoomed-in item limit (still) occasionally causing new items to disappear if they were brought at the location by other means than dropping. So for example new hides being tanned could still occasionally disappear. Item structures are now cleared on the run if necessary so all the bugs related to this are hopefully gone for good now. - fixed: item duplication bug when [m]oving pile of items - fixed: fireplaces not staying heated after the actual fire had burnt out - fixed: "TERRAIN KNOWN MISMATCH", which was luckily more of a debug note than an actual bug - fixed: flying or climbing animals not falling down on the ground even if hurt to a degree of making them prone/unconscious - fixed: animals/NPCs appearing and being stuck on water/ice tiles Animals/NPCs can now walk on ice, and also will not be located in the water upon zoomed-in map encounters. - changed: lakes won't be frozen anymore as late as in april This wasn't a bug, but confusing enough compared to previous versions so the ice-cover period has been changed to match the tradition the most players we're accustomed to. - fixed: peas (food) were accepted as a weapon to break ice when making hole in the ice - fixed: prepared soil (agricultural tile type) being able to catch a fire, burn and _disappear_ - fixed: villagers getting mad if your character attacked a Njerpez at the village territory - fixed: zoomed-in terrain ground-cover (moss, lichen) not getting cleared upon building (a house) on it - fixed: rare bug causing character to be located on a blank map upon zooming in AND being thrown into an endless "loading map" limbo - improved: item stacking (especially in case of timber/firewood/branches) - fixed: "Fire flames..." notification in case of non-lit fireplace - modified: njerpez combat skill averages boosted a bit As all the Njerpez are individuals there may still some below average fighters among them, but odds to encounter a more lethal Njerpez enemy has been raised. - fixed: items moved or thrown on ice sinking (as the ice was mistakenly treated as water) - fixed: bug potential to have buildings (at villages/camps etc.) located under the water The following were fixed already in patch 1 released Dec-27-2009, but listed here for the sake of players who missed the first patch. ------------------------------------------------------------------------------ - fixed: task descriptions referring to walk over map border (as being old-school information) - fixed: Big Elk-task not completing - fixed: villagers getting mad about attacking wild game nearby their settlements - fixed: (nasty) terrain resetting bug where the zoomed-in location you had visited and explored before could occasionally become cleared and reset - fixed: (rare) bug causing MARKER OVERFLOW warning - fixed: (rare) bug causing new items dropped on the zoomed-in location erasing some of the items already at the area ------------------------------------------------------------------------------ The game website & contact information: http://www.iki.fi/urw urw@iki.fi